Tag Archives: Dictionary

Word Slide with New Dictionary

Very excited about the new patch to Word Slide & Find in the app store.

We used to use the built in dictionary that comes with iOS, but as of iOS6 that dictionary was REALLLLLYY SSSLLLLOOOOOWWWWW. It appears to be missing completely from iOS7, so we made our move.

The new version replaces the old dictionary with a new one, and as a result all versions of the game run fast now, as it was originally intended. I think this is the best game we make, and now it really is (again).

As a side note – that was the fastest review EVER!!!! Submitted on Tuesday approved and for sale by Thursday! Sweet!

So if you want to see what all the fuss is about download it right away, play it, and then see how the update is way better!

 

 

iOS 7 Preview

Even though we’re all super busy around here, it only made sense to try new iOS 7 update from Apple.

It’s the first time the UI changed in a long time and we’re excited to see how our apps fare. I’m just updated my development phone as I write this and so far I’m pretty psyched.

The UI really has changed since iOS6, with new animations for transitions and a clean new look. I especially like how my lock screen is uncluttered and has a flashlight and calculator built in !! The subtle changes tot he UI I notice are great. The emergency phone button has moved for example, although I must say some of the flat elements make it look a little… flat I guess. Personal taste I’m sure.

Look for some new stuff from us around the winter holidays, we’re knee deep in other awesome projects, but will be back with some new apps, including perhaps the greatest meeting app ever (for some sub-populations).

I’ll try and post again soon, but in the meantime I hope everyone enjoys this nice weather.

 

iOS 6 – More means less

Just a brief update from App land here in Calgary. iOS 6 lands today for the public, so I can give you my impressions as a developer.

Now it’s important to note that I’m not a full time developer as regular readers well know. We have a stable set of games out there for iOS, and we quickly tested our most popular ones last week to make sure they worked. Since everything was hunky-dorey in the simulators I turned our time to other interests, like the web development textbook I’m co-authoring.

What we we weren’t prepared for was the slow dictionary performance in Word Slide :( The game is now a little less responsive due to dictionary lookup issues. How do I know this? Well A Word Theme, is essentially the same code base, except for the dictionary usage. Holding a word in Word Theme is lightening fast as it should be while Word Slide’s performance has degraded.

Next we come to our other games. Thankfully most of them work on the new iOS6 as is, so we can relax for the most part. Rafter’s Loot though is another issue. It’s whitescreening right now, and that forces me to choose: Do I stop supporting the game altogether,  or do I invest x hours into fixing it, to continue earning a trickle of cash that will work out to less than minimum wage for my efforts?

The deciding factor was that we are currently advertising Rafter’s Loot it in our other games. I’d have to patch the existing (perfectly fine) games to remove the ad as well as not support it. The efforts to do that would undoubtedly take as long, and the end result would be 1 less sku.

So, with the rest of Calgary drifting off to bed with dreams of Kofi Annan in their head, I am looking down the barrel of a long night, all to squeeze out a little more money for my family, until some better way support them comes along (maybe Blackberry 10?, Maybe my upcoming textbook?, maybe a rich benefactor?)

More “features” and form factors for you means less sleep for me :)