CryptoQuip Free Approved For Sale!

Let me start by saying, yes, the latest version of CryptoQuip Free has been approved for sale by Apple!

The interesting part is as follows… CryptoQuip free was the 1st to go into review, but the non-free version was the first to get approved (yesterday). We started to wonder if perhaps Apple would not approve the free version, or would request we add the ability to remove ads or something. We are thrilled that our app and the in app purchases for additional puzzle packs was approved (in time for the weekend too).

Now we just sit back and wait for existing customers to buy packs of puzzles, which should be a positive thing, because if you play through all the games and want more, you obviously like the gameplay enough to invest more time and money into it.

 

CryptoQuip 1.4 Ready for Sale

So the latest version of CryptoQuip has been approved. this one has in-app purchases, so you can buy more puzzle packs once you finish the included 150.

I’m including a free code here for the 1st person to log in and redeem it!

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Things are getting hectic around here as I’m getting into the swing of things at my full time job at MRU. This semester I’m developing a new course that will run starting this Winter 2012 where students will program apps for iOS using Objective-C! I’m really excited to see what students will build!

I’ll be back to tell you if/when the Free version gets approved…

 

 

 

Puzzle Packs Submitted – Cryptoquip

So we just finished up in app purchases for CryptoQuip. CryptoQuip Free is almost ready too, but needs testing. While we were at it we found a bug (thanks to a bug report in part).

In app purchase seems like a great way to let hard core puzzlers play lots of games, while letting casual gamers spend less on puzzles packs. We decided on  99c packs of 100, and $4.99 packs of 1000, all unique of course.

So hopefully I’ll be back soon to talk about how Apple approved our submission. It’s pretty neat the way the App store and our app weave together and communicate. While we’re thinking of the next angry birds it’s nice to know we have some code for in-app submission to help speed up development.

 

 

 

Price Change on Games

So one of the trickiest bits about building software is deciding the price point. It seems there are many many strategies out there to balance getting a good ranking and making a profit. EA Games, for example, cut the price of many games recently, perhaps with an eye to climbing the ranks before the holiday season (or school season).

We therefore decided it was time to reconsider our pricing model, especially on games with a free version. Now our games are 1.99 if there is a free version, except for Cryptoquip. We figure the free version is $0, and anyone liking it enough to want more levels and worlds might be willing to pay the extra dollar.

Only time will tell if that’s the right move…

 

In App Purchases coming soon

As we ponder what do do next, we evaluated many things. Do we do a seasonal Rafter’s Loot? Revamp the Star Chase Interface? Build the next angry birds? No. We decided it was time to bite the bullet and offer in-app purchases for more puzzles in cryptoquip.

In app purchases would offer players a chance to play more puzzles if they want to. We’re still settling on what type of “packs” to offer, but we’re thinking maybe one jumbo value pack and then some smaller themed packs. If you want to se a particular theme drop us a line! So for the next little while we will compile the theme packs and modify CryptoQuip to allow for In App Purchase (IAP).

Not sure exactly what to do about the distinction between our two binaries. We want to offer IAP in both, but do we allow the free one to “turn  off” ads or would that simply direct you to require purchasing the full version? We’re thinking if you’re playing the “free” version you have ads, even if you purchase more packs.

All these issues and more to come as we get IAP up and running.

Cheers,

 

 

 

 

 

The Next Angry Birds

Angry Birds creators Rovio have been valued at 1.2 Billion dollars. So what will the next Angry Birds look like? Will it be Rafter’s Loot? Star Chase? Probably not.

We ask ourselves every time we start on a new game. Is it the artwork? Is it the gameplay? Is it the puzzles? I don’t think every great game has to look like Angry Birds, but it would be silly to ignore the phenomenon.

One great thing about Angry Birds is that everyone can play it. It only takes a few moments to learn the controls. Rafter’s Loot (our latest release) has two buttons and a menu, and in Beta testing kids could pick it up. On the other hand, Star Chase is a complicated space physics game so it was harder to build something accessible to everyone, but there’s more to it than that.

Part of me thinks that advertizing and marketing our games is where we are missing the ball. We have no marketing budget, so we try and do it all ourselves. I know we’re not alone since I get these emails every time we release a new game saying “great game, let me sell you my marketing services”.  Angry Birds was published by Chillingo which had experience marketing games and bringing them to #1. If we had a few thousand dollars to invest in the problem we would, but we don’t. For now, we plan to continue doing this ourselves, and keep our focus on making quality apps.

In the meantime we’re just settling into a new groove for the fall semester. We’re expecting another child soon so we’re winding down full blown game development mode idle to focus on support for our existing apps, and new non-game apps, perhaps related to pregnancy or kids….

So while we keep hoping to build The Next Angry Birds, we’d happily settle for 1% of their success.

Rafter’s Loot for Sale

available on the app store

Very Excited! Rafter’s Loot has been reviewed by Apple in a record (for us) of 3 days!!!!

I’ve just submitted the free version, so that should hit the store next week. But lucky for all of you out there you can start playing Rafter’s Loot right away!!! It’s only 99c and it’s actually quite fun.

It’s not even in the store quite at this moment, but the following promo code should let you grab it RIGHT NOW!

While you wait you can read more about Rafter’s Loot

Promo Code – RR3R3F4K9JFX

 

Rafter’s Loot Submitted

We just submitted for review to the App Store the full version of our newest game Rafter’s Loot.

Screenshot from iPhone of Rafter's Loot

This game is probably our best game so far. In it you control a raft and try to collect as much valuable loot as possible. Using a great physics engine, original artwork, and inspiration from our childhood, we know this is our best game yet!

As your stack grows it may become unstable and you lose loot! If you manage to keep organized then any groups of 3 disappear and you score them, a handy way to make more room in your boat. Some items are good, others bad, and the shadows that tell you what come next are only a hint, since two square boxes with different contents have similar shadows!

We’re taken inspiration from our childhood gaming memory and applied our collective experience to try a build a great game. Classics like asteroids and Tetris influenced this game as well as Mario Brothers (in artwork and menus). I hope you enjoy it when it hits the store later this month!

Oh. A Free version will be along shortly, so you’ll probably hear about that before we get approved.

 

 

Bitsy for Sale

Bitsy the Spider Iconavailable on the app store

Bitsy the Spider toddler game is now for sale in the App store!

In the game bitsy the spider moves towards wherever the child touches (palm smashes are handled too) and she collects fruit, saying the fruit name as she touches it.

The game uses a physics engine, so collisions between objects look real. Rain collects on the rooftops, and pours off the edges of the house.

Our son touches the screen and says a few of the fruit names. He likes the music too.

We may introduce more objects/fruits or something in the future depending on feedback.

Check it out free if you’re the first one here…

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The above code will let you download Bitsy for you kid – free! The link at the top will take you to the iTunes store.